ANZCRL Final Special Event of 2020 is to be run at Bathurst in the Ford Falcon V8 Supercar on Xbox over 2 afternoons from 2pm Saturday 10th and Sunday 11th October. This is also round 3 of the V8 SuperCars Championship.
Current drivers of the V8 Supercars/Super2 Championship will be teamed up with driver in the same team running the same car number chosen by the 2 drivers. If a current team mate can not make the race the other driver can source a reserve co-driver. There will be 4 sessions so you must use a co-driver during the race for at least one session, but must use the same race car number and livery for both nominated drivers in your sign up. Changes to your team can be made up until Thursday 8th October AEDT.
Car Ford Falcon V8 Supercar
Schedule (all times AEDT, NSW/VIC time) Thursday 8th October - All drivers to attend as the 20 minute qualifying session times will allocate team car to lobbies and top 10 shootout order on Saturday. Drivers that do not make this session will start in the 2nd lobby. NOTE : Replicating the real life event, the driver of the team that sets the teams car fastest lap doesn't need to actually do the top 10 shootout, but keep in mind that whoever does the top 10 shoot-out on Saturday will need to start the race. 8:00pm Practice - 40 minutes 8:45pm Qualifying - 20 minutes 9:10pm Practice 3 lap race 9:20pm Finish
Saturday 10th October 1:45pm Lobby open - 15 minutes 2:00pm Practice - 20 minutes 2:25pm Qualifying/top 10 shootout, slowest to fastest from Thursday qualifying session (lobby 1 only, 2nd lobby all cars out on track for the 45 minute session) 3:15pm Race session 1 - 40 laps 4:45pm Break - 30 minutes
5:10pm 2nd Race session lobby open 5:20pm 2nd Race practice - 10 minutes 5:35pm 2nd Race session - 40 laps (Standing start for 1st lap formation lap into finishing results from session 1) 7:10pm finish
Sunday 11th October 2:00pm 3rd Race session lobby open - 10 minutes 2:10pm 3rd Race session practice - 10 minutes 2:25pm 3rd Race session - 40 laps (Standing start for 1st lap formation lap into finishing results from session 2) 4:00pm Break - 30 minutes
4:30pm Final race session lobby open - 10 minutes 4:40pm Final race session practice - 10 minutes 4:55pm Final race session - 41 laps (Standing start for 1st lap formation lap into finishing results from session 3) 6:40pm finish.
Weather/time settings In-game race date - 18/10/2020 All practice sessions - In-game start time 11:00 Medium cloud (1 slot) Qualifying/top 10 shootout - In-game start time 16:00 Hazy (1 slot)
Session 1 - In-game race start time 10:00 Overcast (1 slot, real time) Session 2 - In-game time 12:00 Overcast/medium cloud (2 slots, real time) Session 3 - In-game time 14:00 Medium cloud/hazy (2 slots, real time) Session 4 - In-game time 16:00 Hazy/clear (2 slots, real time)
Race position at the end of each session will determine starting position for the next session. If you fall a lap down or more, you will need to wait on the grass area left of pit exit until the number of laps down from previous session is reached (NOTE no driver will have to wait more than 6 laps down in total) and then you can drive off carefully joining the race up mountain straight once the leader has passed you. If the leading pack is following close to one another it is the driver re-joining the race responsibility to join the track without effecting the leaders so its suggested to used your look behind button and join the race after the battle pack has passed.
For this event maximum of 12 drivers in the top lobby for session 1 only and then the lobbies will be organised to have no more than 12 in each lobby. Your end race time duration and total laps after the 1st session will determine your lobby place in the 2nd and remaining sessions between the 2 lobbies.
All race times and completed laps will be used to determine which lobbies drivers are sorted into after each following session, so the quickest drivers on the lead or closest to the lead lap will be grouped together to fight for the win in the final session on Sunday.
There will be no safety cars called during race sessions.
NOTE Standing start for all race sessions, but for sessions 2,3 & 4 the standing start is only for the organisation of a formation lap into a single file restart from results of the previous race session. Think of this as a safety car intervention.
SESSIONS 2 to 4 RESTART PROCEDURE
Sessions 2, 3 & 4 will all start as a random standing start grid. At the green light all cars on the lead lap will head off for 1 formation lap to get into race restart order from previous race results.
Cars that are laps down will move off the grid and line up on the grass left of pit exit along mountain straight in order with the leading car being the car least laps down from race leader.
Once the lead cars are in single file formation, the leader has control of the race once exiting the chase and can restart the race anywhere from the chase to the starting line. NOTE: There is to be no overtaking until passing the start finish line, overlapping is allowed after the final corner only.
Lapped cars are to wait until the leaders have passed and put the car down the same amount of laps down from previous session. (example: cars that are only 1 lap down only have to wait on the pit exit grass area during the formation lap and can then restart on the actual race restart as soon as leaders have put them the lap down, but must wait until its safe to rejoin up mountain straight so this may mean waiting for the full field to pass. It is up to the car rejoining not to interfere with the restarting pack remembering tyres will be far from operating temperatures.)
Lobby 2 will have race laps of 40 (41 for the final session) reduced based on the leading car of the 2nd lobby total laps down from the overall race leader. Example: leading car from lobby 2 is 3 laps down from overall race leader, the number of race laps will be 37 (38 for the final session). Restart will be the same as lobby 1 with a formation lap, only difference would be if the leading car in lobby 2 was the only car 3 laps down and all other cars in the lobby were more than 3 laps down, the leading car would not need to do a formation lap and start on the green with remaining lapped cars to line up on the grass from pit exit on mountain straight waiting to restart the race the same as lobby 1. NOTE: cars in lobby 2 only need to wait to be lapped the number of laps behind the actual lead car of lobby 2, not actual overall race leader.
Wildcard entries must use a co-driver. Championship teams can use a reserve driver but preferably use the 2nd driver in the same team running in the same car. If a reserve driver is used the 2nd driver of the championship team must also have a reserve driver confirmed otherwise both drivers will be forced to team up.
Please select your car and livery including both drivers Gamertag by clicking on the button below. Remember you can change your car and preference for team mates up until midday the Thursday before the event start. Strictly no duplicates of car liveries unless running in a team, then you must run the same car and livery.
Restrictions Start Type: Standing Formation Lap: No Mandatory Pit Stop: No Allow Auto Start Engine: Yes Force Interior View: Yes Force Driving Line Off: Yes Force Default Setups: No Force Manual Gears: Yes Force Realistic Driving Aids: Yes Damage Type: Full Mechanical Failures: Yes Allow Ghosted Vehicles: No Force Manual Pitstops: Yes Pit Stop Errors: No Tyre Wear: Authentic Fuel Depletion: Yes Rules and Penalties: On Track Limit Penalty: On Allowable Penalties before drive through: 30 Drive-through Penalties: On Pit Exit Penalty: Yes Force Cool Down Lap: Yes (License level is affected if running into other cars during the cool down lap) Competitive Racing License:On
We pride ourselves on racing clean and following proper racing etiquette in regards to giving space and overtaking cleanly. Blocking will not be tolerated. If you make a mistake, please try to redress on circuit. Do not complain about race incidents during the event and concentrate moving on.
NO LIVE STREAMING ON THE XBOX PLATFORM PLEASE DUE TO LOBBY STABILITY ISSUES. THE EVENT WILL BE LIVE STREAMED USING OUR ANZCRL TWITCH ACCOUNT.
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