AUS/NZ Combined Racing League's inaugural running of the Indy 500 using Automoblista 2. ANZCRL have a rich history of running this event on Xbox Project CARS2, it's a race that is the most prestigious event on the IndyCar calendar, and one of the oldest and most important automobile races. It has been avouched to be the largest single-day sporting event in the entire world.
What a great way to showcase the 1995 liveries by Afry and will we see history repeat itself with a Team Green victory?
200 laps, 500 miles, over 3 hours of racing will you be the one that drinks the bottle of milk at the end of the race?
Winning the Indianapolis 500 is one element towards ANZCRL Triple Crown, which also includes Monaco and our very own Bathurst 1000.
This years race is part of series 2 - CART 1995 IndyCar Series and so with that being the case all signed up drivers have an automatic entry and qualified into the race with the remaining spots open for wildcard entries.
Car:Formula USA Gen.1(DLC)
Reynard 95i Ford–Cosworth
Reynard 95i Honda
Reynard 95i Mercedes-Benz
NOTE: both the Lola T95/00 chassis are not competitive with the Reynard chassis, so they are excluded from entry.
Schedule (Australian Eastern Standard Time) Saturday 20th May 7:30pm: Practice lobby open 7:40pm: Practice - 45 minutes (to get times sorted for qualifying order [slowest practice time 1st, to fastest time last] before Sunday's race). 8:30pm: Qualifying - 75 minutes (see below) 9:50pm: Practice race - 5 laps 10:00pm: Finish Sunday 21st May 6:00pm: Lobby open 6:10pm: Practice - 15 minutes 6:30pm: Organised qualifying - 10 minutes 6:45pm: Race - 200 laps 9:45pm: Finish In Game Race Date - 18/06/1995 Practice sessions - 13:00, medium cloud Qualifying - 15:00, 75 minutes, real time progression, 1 weather slot, clear. Race - 13:00, real time progression, 3 weather slots real time progression, medium cloud/clear/light cloud. Note: Race will be a rolling start with formation lap for a 2 x 2 start with pole on the inside (left). Cars to start organising into a 2 x 2 formation after the back straight into turns 3 & 4.
Qualifying Slowest to fastest from the 2 official practice session times. If drivers don't make the practice session they will go out 1st alphabetically order from their username. Drivers will go out on their own every 4 minute interval and complete 5 laps only (4 flying laps) with the fastest lap being their qualifying time and must come back to the pits and not go out again during qualifying.
Set rolling times out of the pits from slowest to fastest drivers that need to leave the pits. 1st nominated driver to leave once qualifying starts at 1:15:00 minutes; 2nd nominated driver at 1:11:00 minutes; 3rd nominated driver at 1:07:00 minutes; 4th nominated driver at 1:03:00 minutes; 5th nominated driver at 59:00 minutes remaining; 6th nominated driver at 55:00 minutes remaining; 7th nominated driver at 51:00 minutes remaining; 8th nominated driver at 47:00 minutes remaining; 9th nominated driver at 43:00 minutes remaining; 10th nominated driver at 39:00 minutes remaining; 11th nominated driver at 35:00 minutes remaining; 12th nominated driver at 31:00 minutes remaining; 13th nominated driver at 27:00 minutes remaining; 14th nominated driver at 23:00 minutes remaining; 15th nominated driver at 19:00 minutes remaining; 16th nominated driver at 15:00 minutes remaining; 17th nominated driver at 11:00 minutes remaining; 18th nominated driver at 07:00 minutes remaining.
Race Lobby Organised Qualifying Procedure Slowest to fastest from qualifying will go out of pit lane with limiter on, and form up single file with the slowest qualifier down to the pole sitter at the back of the queue with pit limiter still on once in correct order. The lead driver of the queue will then turn off the pit limiter once crossing the start line with all other drivers doing the same and follow to the back straight at 150kph keeping to the left of the track. Cars will then slow down and stop if required on the left hand side before entering turn 3. During this time the pole sitter and then all the cars after him one by one will filter through the queue increasing the speed to a safe speed to avoid any incidents around the outside of the queued cars to finish the lap coming to a safe stop and using the quick return button back to the pits. This will then have the correct order as the pole sitter will have a quicker time then the cars he overtook during the lap.
Pit Stops Pit entry is via exit of turn 4. The blend lane from the entry into turn 3 until the exit of turn 4 will not be used unless your car is damaged. Cars must use the blend lane on pit exit and rejoin the track on exit of turn 2 along the back straight. Positions are decided at the blend line just before rejoining on the back straight. Virtual Safety Car (VSC) Virtual safety car will be in operation and notified within discord chat when a car is involved in an accident with another car/s or spins on their own into the barriers. Drivers involved in the incident must be the ones that call for a virtual safety car by announcing "safety car, safety car". Then we ask everyone that hears that the safety car has been called to acknowledge by repeating that safety car has been called this will also alert others if they missed the original call for the safety car.
When the virtual safety car is called, lead driver and all others not involved in the accident can continue racing until reaching the starting line if safe to do so where the leader will then be required to maintain a speed of 150kph. All other drivers will then line up single file behind the leader and maintain the 150kph. All VSC periods will be 3 laps only with the leader of the race taking control of the race and can accelerate from the 150kph anywhere from turn 4 to the starting line with the race restarting and overtaking can recommence, passing is allowed before crossing the starting line (cars that pitted for fuel and tires during the VSC and are not back of the queue when the race restarts must be mindful if approaching back of the queue just after race restart as they will be travelling a lot faster than the cars in front of them). It is strongly suggested to get back into a groove before passing after restarts and wait until a few laps to settle the field and have tyres back in operation pressure and temperature.
Pitting during a virtual safety car period is allowed. Drivers must stay in position when entering the pits maintaining the 150kph VSC limit if already in the queue. When exiting the pits drivers may race from the pit exit along the pit exit blend lane to catch the VSC queue but if the queue is going pass at the exit of pit lane exit speed limit line, drivers must keep their speed limiter on around the pit exit blend lane and join the queue in the position that they are at the blend lane line on exit of turn 2. If the leaders decide to pit before passing the starting line and slowing to 150kph, the next car that passes the start line on the lead lap while leaders are in the pits must slow to 150kph and are now the leader that controls the restart of the race after the virtual safety car period. Cars that are a lap down, once reaching the VSC queue, may continue safely pass to make 1 lap back only.
There will be no more VSC after the completion of lap 170 by the leader with 30 laps remaining. NOTE: ALL DRIVERS REQUIRE TO BE IN DISCORD CHAT TO RECEIVE VIRTUAL SAFTEY CAR NOTIFICATIONS. IF FOR ANY REASON YOU CAN NOT BE IN PARTY CHAT PLEASE BE MINDFUL IF YOU COME UP TO A SLOWING PACK AND ABIDE BY SLOWING DOWN AND FORMING UP BEHIND THE CAR IN FRONT.
Race radar and map All drivers are suggested to have the race radar and map enabled in gameplay/onscreen guides & display options. It is also strongly suggested to have the reset car to track mapped to one of your buttons and ONLY to be used if you end up stuck or on your roof. Any driver seen using the reset to track during a spin or a mistake there will be a 30 second end of race time penalty applied. Game Settings ANZCRL do not have any dedicated servers, so connection is via the games Peer 2 Peer. Lobby Name: ANZCRL INDY500 Password: Password to be announced in Discord voice chat. Auto Start Engine - Yes Force Interior View - Yes Force Driving Line Off - Yes Force Default Setups - No Force Manual Gears - Yes Force Realistic Driving Aids - Yes Allow ABS - No Allow Traction Control - No Allow Stability Control - No Damage Type - Performance Impacting Damage Scale - Low Mechanical Failures - Yes Random Failures - No Allow Ghosted Vehicles - No Force Manual Pit Stops - Yes Pit Stop Errors - No Tire Wear - Authentic Fuel Usage - Real Force Cooldown Lap - Yes Maximum Grid Size - 28 Rules & Penalties - On Track Limit Penalties - On Track Limit Warnings Before Penalty - 5 Drive Through Penalties - On Pit Exit Penalty - On Full Course Yellows - Off (ANZCRL verbal call for yellow will be used) Pit Speed Limit KPH - 150 Multiplayer Rating Enabled - Off Minimum Rating - Off Start Type - Rolling 2 by 2 Formation Lap - Yes Mandatory Pit Stop - No Pit Stop Refueling Allowed - Yes Live track Preset - All rounds will start with medium rubber for practice and then default progression for each session after.
We pride ourselves on racing clean and following proper racing etiquette in regards to giving space and overtaking cleanly. Blocking will not be tolerated. If you make a mistake, please try to redress on circuit. Do not complain about race incidents during the event and concentrate moving on.
THE EVENT WILL BE REPLAYED AT A LATER DATE USING ANZCRL's TWITCH CHANNEL, THEN UPLOADED TO YOUTUBE.