ANZCRL's 7th edition of the Bathurst (1000) 500 on Xbox Project CARS2 will see a change format to a 500km race with x2 time progression to still get that feel of a 1000 finishing in the afternoon.
This years edition will see drivers running solo or paired up together over the 2 sessions to see if they can etch their names into what could be the final Xbox ANZCRL mountain classic on Project CARS2. There will be 2 sessions of 40 laps, so you can use a co-driver during the race for one session, using the same race car number and livery for both nominated drivers in your sign up.
This years race is also the final round of the V8 SuperCars Endurance Cup.
Car Ford Falcon V8 Supercar
Schedule (all times AEDT, NSW/VIC time)
Saturday 15th October 10:00am Lobby open 10:10am Practice 1 (60 minutes, 15:00 clear) 11:20am Break - 3 hours 30 minutes 2:50pm Lobby open 3:00pm Practice 2 (60 minutes, 12:00 heavy cloud) 4:00pm Break - 3 hours 7:00pm Lobby open 7:10pm Qualifying (45 minutes, 14:00, medium cloud) 8:00pm Top 10 Shootout (17:00 light cloud) 9:00pm Finish
Sunday 16th October 3:50pm - Lobby open 4:00pm - Practice 3 (10 minutes, 09:00 heavy cloud) 4:15pm - Organised qualifying to set the grid (10 minutes, 12:00 heavy cloud) 4:30pm - 1st Race session (40 laps, 12:00 x2 time progression heavy cloud) 6:00pm - Break - 1 hour 7:00pm - Final race session lobby open 7:10pm - Final race session practice - (10 minutes) 7:25pm - Final race session (41 laps, 15:00 x2 time progression standing start for 1st lap formation lap into finishing results from 1st race session) 9:o0pm - Finish Weather/time settings NOTE: In-game date will be set to 09/10/2022 Practice session 1 - In-game start time 15:00; Clear Practice session 2 - In-game start time 12:00; Heavy cloud Practice session 3 - In-game start time 09:00; Heavy cloud Qualifying - In-game start time 14:00; Medium cloud Top 10 Shootout - In-game start time 17:00; Light cloud Session 1 - In-game race start time 12:00 x2 time progression; Heavy cloud Session 2 - In-game time 15:00 x2 time progression; Heavy cloud/clear (2 slots, real time)
Race position at the end of the 1st session will determine starting position for the final session. All cars that fall a lap down or more after the 1st session will get 1 lap back. Cars that will still be a lap down or more will need to wait on the grass area left of pit exit until the number of laps down from previous session is reached (NOTE no driver will have to wait more than 3 laps down in total) and then you can drive off carefully joining the race up mountain straight once the leader has passed you. If the leading pack is following close to one another it is the driver re-joining the race responsibility to join the track without effecting the leaders so its suggested to used your look behind button and join the race after the battle pack has passed.
There will be no safety cars called during race sessions.
NOTE Standing start for all race sessions, but for session 2 the standing start is only for the organisation of a formation lap into a single file restart from results of the previous race session. Think of this as a safety car intervention.
SESSION 2 RESTART PROCEDURE
Sessions 2 will start as a random standing start grid. At the green light all cars on the lead lap will head off for 1 formation lap to get into race restart order from previous race results.
Cars that are laps down will move off the grid and line up on the grass left of pit exit along mountain straight in order with the leading car being the car least laps down from race leader.
Once the lead cars are in single file formation, the leader has control of the race once exiting the chase and can restart the race anywhere from the chase to the starting line. NOTE: There is to be no overtaking until passing the start finish line, overlapping is allowed after the final corner only.
Lapped cars are to wait until the leaders have passed and put the car down the same amount of laps down from previous session. (example: cars that are only 1 lap down only have to wait on the pit exit grass area during the formation lap and can then restart on the actual race restart as soon as leaders have put them the lap down, but must wait until its safe to rejoin up mountain straight so this may mean waiting for the full field to pass. It is up to the car rejoining not to interfere with the restarting pack remembering tyres will be far from operating temperatures.)
Restrictions Start Type: Standing Formation Lap: No (rolling single file for session 2 only) Mandatory Pit Stop: No Allow Auto Start Engine: Yes Force Interior View: Yes Force Driving Line Off: Yes Force Default Setups: No Force Manual Gears: Yes Force Realistic Driving Aids: Yes Damage Type: Full Mechanical Failures: Yes Allow Ghosted Vehicles: No Force Manual Pitstops: Yes Pit Stop Errors: No Tyre Wear: Authentic Fuel Depletion: Yes Rules and Penalties: On Track Limit Penalty: On Allowable Penalties before drive through: 30 Drive-through Penalties: On Pit Exit Penalty: Yes Force Cool Down Lap: Yes Competitive Racing License:Off
IMPORTANT FUEL RULE FOR 2022 - Each car's fuel level will be recorded starting with the leader of the race down in order to last place on the last lap of session 1 during the broadcast. That amount of fuel will be published before the start of the next session and drivers in each car must save the same amount of fuel into their saved setup for the start of the next session. If a driver is found to have not entered the right amount of fuel at the start of the session a 2 minute penalty end of race session will be applied. If a car finished with less than 8 litres of fuel, the minimum amount of fuel to start the next session will be set at 8 litres to enable the car to do the 1st lap and pit the next lap.
We pride ourselves on racing clean and following proper racing etiquette in regards to giving space and overtaking cleanly. Blocking will not be tolerated. If you make a mistake, please try to redress on circuit. Do not complain about race incidents during the event and concentrate moving on.
NO LIVE STREAMING ON THE XBOX PLATFORM PLEASE DUE TO LOBBY STABILITY ISSUES. THE EVENT WILL BE LIVE STREAMED USING OUR ANZCRL TWITCH ACCOUNT.
Please select your car and livery including both drivers Gamertag by clicking on the button below. Remember you can change your car and preference for team mates up until midday the Friday before the event start. Strictly no duplicates of car liveries unless running in a team, then you must run the same car and livery.
Entry List
Xbox (9 of 14) #1 Vasmac Motorsport - CMDRSirus53 #2 Vasmac Motorsport - IllogicalSports #4 Team Mondoline - Highlander1777/Daddoracer #13 Satmel Motor Racing - NightHavoc/Command3r Jim #37 Sakume Auto Racing - The Red Aces #44 Keaveneys Racing - Devilx II #51 PAIS/Besmone Motorsport - DarkRacing40/wrapped pigeon #77 Almynec Racing - WoodyLizard/Whoper #78 Almynec Racing - Dark1ord78