AUS/NZ Combined Racing Leagues 4th running of the Indy 500 on Xbox Project CARS2, a race that is the most prestigious event on the IndyCar calendar, and one of the oldest and most important automobile races. It has been avouched to be the largest single-day sporting event in the entire world.
200 laps, 500 miles, over 3 hours of racing will you be the one that drinks the bottle of milk at the end of the race?
Winning the Indianapolis 500 is one element towards ANZCRL Triple Crown. SSHADZZ being the only member to win this race and both Le Mans 24 hours and Bathurst 1000 to be the inaugural winner of the Triple Crown back in 2019.
DarkRacing40 has visited the podium on all 3 occasions, and of those 3 times he has been awarded the 3rd, 2nd and last year winners trophy.
This years race depending on entry numbers will see a main and tier 2 race based on qualifying times, with the main race lobby set at 12, the tier 2 lobby will need to have a minimum of 7 entries to run. If only one lobby will be run due to not enough entries (19 in total) the top 14 qualified drivers will compete in the 4th running of ANZCRL Indy 500.
IndyCars Dallara IR-12 Chevrolet (Speedway) Dallara IR-12 Honda (Speedway)
Schedule (Australian Eastern Standard Time) Thursday 13th May 8:00pm: Lobby open 8:10pm: 1st Official practice - 45 minutes (to get times sorted for qualifying order [slowest practice time 1st, to fastest time last] before Saturday's race). 9:00pm: Practice race - 5 laps NOTE - Any driver that can not make Saturday afternoon's qualifying can do their run either Thursday or Friday after completion of the practice race with admin setting up a new lobby with the same qualifying settings for Saturday.
Friday 14th May 8:00pm: Lobby open 8:10pm: 2nd Official practice - 40 minutes (to get times sorted for qualifying order [slowest practice time 1st, to fastest time last] before Saturday's race). 9:00pm: Practice race - 5 laps NOTE - Any driver that can not make Saturday afternoon's qualifying can do their run either Thursday or Friday after completion of the practice race with admin setting up a new lobby with the same qualifying settings for Saturday.
Saturday 15th May 3:30pm: Qualifying lobby open 3:45pm: Qualifying - 30 minutes 4:15pm: Break 6:30pm: Lobby open 6:40pm: Practice - 10 minutes 6:55pm: Race - 200 laps 10:15pm: Finish In Game Race Date - 30th May 2021 Practice sessions - 13:00, clear Qualifying - 15:00, 30 minutes, real time progression, 1 weather slot, medium cloud. Race - 13:00, real time progression, 3 weather slots real time progression, clear/light cloud/medium cloud. Note: Race will be a rolling start with formation lap for a 2 x 2 start with pole on the inside (left). Cars to start organising into a 2 x 2 formation after the back straight into turns 3 & 4.
Qualifying Slowest to fastest from the 2 official practice sessions. If drivers don't make the practice session they will go out 1st alphabetically order from their GamerTag. 2 Drivers will go out at the same time depending on lobby size and complete 5 laps only (4 flying laps) with the fastest lap being their qualifying time and must come back to the pits and not go out again during qualifying. It is important that on the 1st out lap that the 2 drivers space themselves out to not get in the way of each other as we would like to see unassisted draft times. It is suggested that the 2nd driver out of the pits positions himself to be coming out of turn 2 onto the back straight when the 1st car out of the pits is already into turn 3.
Set rolling times out of the pits from slowest to fastest drivers that need to leave the pits. 1st nominated drivers to leave once qualifying starts at 30:00 minutes; 2nd nominated drivers at 25:00 minutes; 3rd nominated drivers at 20:00 minutes; 4th nominated drivers at 15:00 minutes; 5th nominated drivers at 10:00 minutes remaining and finally the 6th nominated drivers at 5:00 minutes remaining. NOTE: If only one race lobby is to be run, the qualifying time will have an extra 5 minutes added to allow the extra 2 drivers to set a time.
Virtual Safety Car (VSC) Virtual safety car will be in operation and notified within party chat when a car is involved in an accident with another car/s. Drivers involved in the incident must be the ones that call for a virtual safety car by announcing "safety car, safety car. NO VSC IF ONLY 1 CAR IS INVOLVED IN AN OWN SPIN, IF A DRIVER SPINS OUT AND COMES TO A STOP OR NEAR TO A STOP DUE TO AVOIDING ANOTHER CAR WHICH AVOIDS CAUSING AN INCIDENT, THEY MAY CALL A VIRTUAL SAFETY CAR. Then we ask everyone that hears that the safety car has been called to acknowledge by repeating that safety car has been called this will also alert others if they missed the original call for the safety car.
When the virtual safety car is called, lead driver and all others not involved in the accident can continue racing until reaching the starting line if safe to do so where the leader will then required to maintain a speed of 150kph. All other drivers will then line up single file behind the leader and maintain the 150kph. All VSC periods will be 2 laps only with the leader of the race taking control of the race and can accelerate from the 150kph anywhere from turn 4 to the starting line with the race restarting and overtaking can recommence, passing is allowed before crossing the starting line (cars that pitted for fuel and tires during the VSC and are not back of the queue when the race restarts must be mindful if approaching back of the queue just after race restart as they will be travelling a lot faster than the cars in front of them). It is strongly suggested to get back into a groove before passing after restarts and wait until a few laps to settle the field and have tyres back in operation pressure and temperature.
Pitting during a virtual safety car period is allowed. If the leaders decide to pit before passing the starting line and slowing to 150kph, the next car that passes the start line on the lead lap while leaders are in the pits must slow to 150kph and are now the leader that controls the restart of the race after the virtual safety car period. If your not effectively the leader of the race at the front of the queue after passing the leaders in the pits, you may accelerate away from the virtual safety car to make a lap back NOTE: this only applies to the car in the front of the queue. If your a lap down but behind a car on the lead lap in the queue, you are not allowed to be waved through unless they pit and you become the lead car in the que.
There will be no more VSC after the completion of lap 175 by the leader with 25 laps remaining. NOTE: ALL DRIVERS REQUIRE TO BE IN PARTY CHAT TO RECEIVE VIRTUAL SAFTEY CAR NOTIFICATIONS. IF FOR ANY REASON YOU CAN NOT BE IN PARTY CHAT PLEASE BE MINDFUL IF YOU COME UP TO A SLOWING PACK AND ABIDE BY SLOWING DOWN AND FORMING UP BEHIND THE CAR IN FRONT.
Race Spotter and Proximity Arrows All drivers are to have spotter and proximity indicator enabled in gameplay/onscreen guides & display options (must be selected as always not authentic).
It is also strongly suggested to have the reset car to track mapped to one of your buttons and ONLY to be used if you end up stuck or on your roof. Any driver seen using the reset to track during a spin or a mistake there will be a 30 second end of race time penalty applied.
Game Settings Start Type: Rolling (2 by 2) Formation Lap: Yes Mandatory Pit Stop: No Force Interior View: Yes Force Driving Line Off: Yes Force Manual Gears: Yes Force Realistic Driving Aids: Yes Damage Type: Off Mechanical Damage: On Force Manual Pit Stops: Yes Pit Stop Errors: No Tyre Wear: Authentic Fuel Depletion: Yes Rules and Penalties: On Track Limit Penalties: On Allowable Penalties before drive through: 30 Pit Exit Penalty: Yes Force Cool Down Lap: Yes (License level is affected if running into other cars during the cool down lap) Licensing will be turned on
We pride ourselves on racing clean and following proper racing etiquette in regards to giving space and overtaking cleanly. Blocking will not be tolerated. If you make a mistake, please try to redress on circuit. Do not complain about race incidents during the event and concentrate moving on.
NO LIVE STREAMING ON THE XBOX PLATFORM PLEASE DUE TO LOBBY STABILITY ISSUES. THE EVENT WILL BE LIVE STREAMED USING ANZCRL's TWITCH CHANNEL BY USING THE IN-GAME RACE DIRECTOR/BROADCASTER SUITE.
Entries (11 of 24)
WearyKnight8968 - #2 Team Penske Chevrolet CMDRSirus53 - #5 Schmidt Peterson Motorsport Honda IllogicalSport - #7 Schmidt Peterson Motorsport Honda Daddoracer - #8 Chip Ganassi Racing Chevrolet metaldrive05 - #11 KVSH Racing Chevrolet HOFSTER7335 - #14 AJ Foyt Enterprises Honda saddo15 - #15 RLL Racing Honda C0l0nel Ll0yd - #26 Andretti Autosport Honda DarkRacing40 - #28 Andretti Autosport Honda Highlander1777 - #35 AJ Foyt Enterprises Honda Dark1ord78 - #98 Andretti Herta Autosport Honda